Dear Passengers developer FLEXUS and the chaotic airline game cabin
STUDIO MANIFEST · VERIFIED JULY 19, 2026

Dear Passengers Developer:
Who Is FLEXUS Games?

The Dear Passengers developer is FLEXUS Games, a Kyiv-based studio that Steam lists as both developer and publisher. This independent Dear Passengers profile explains the studio's background, previous mobile games, production comments, viral reveal, demo plan, and 2026 release goal using official studio material and named founder interviews.

QUICK ANSWER

Who Is the Dear Passengers Developer?

FLEXUS Games develops and publishes Dear Passengers. The Dear Passengers Steam page lists FLEXUS in both roles. FLEXUS describes itself as a Kyiv-based studio founded in 2020 with more than 70 people and more than 300 million downloads across more than 150 countries.

That makes Dear Passengers a new kind of project for an audience that may know FLEXUS through mobile games rather than PC co-op. The official Dear Passengers listing presents a first-person action and adventure game where friends run an unreliable airline. One person can pilot while the remaining crew manages passengers, cargo, food service, weather, and escalating emergencies.

DearPassengers.net is not the Dear Passengers developer and has no affiliation with FLEXUS, Valve, or Steam. The distinction matters because a fan guide can summarize evidence, but only the Dear Passengers developer can confirm a build, date, price, platform, player limit, or feature. This page therefore separates official company facts, attributed interview comments, and unanswered questions.

DEVELOPER RECORDFLEXUS · Developer and Publisher

Kyiv-based · founded in 2020 · 70+ people · 300M+ reported downloads · 150+ countries.

COMPANY PROFILE

FLEXUS Games and the Dear Passengers Studio

FLEXUS says it was founded in Kyiv in 2020 and grew through the pandemic and the full-scale war in Ukraine. The studio describes its location as “Kyiv, Ukraine & Worldwide,” reflecting a team whose work is rooted in Kyiv while extending beyond one office. Its official site currently reports more than 70 people, more than 300 million game downloads, and players in more than 150 countries.

The official FLEXUS site now places Dear Passengers alongside its established titles and links directly to the Dear Passengers Steam listing. That connection is stronger evidence than a game database copying a developer name. Steam independently shows FLEXUS as both Dear Passengers developer and publisher, creating a consistent first-party identity across the studio and storefront.

PREVIOUS FLIGHTS

What Games Did FLEXUS Make Before Dear Passengers?

FLEXUS games and official studio figures
GameOfficial descriptionStudio figureConnection to Dear Passengers
Tower CraftEndless tower-building idle hybrid80M+ installsPart of the developer's mobile catalogue
Dye HardColorful battleground painting game60M+ installsShows experience with readable multiplayer action
Train MinerIdle and action genre hybrid25M+ installsShows the studio combining familiar systems
Dear PassengersPhysics-based airline crew action-adventureUnreleased · 2026 windowCurrent PC and online co-op project
PRODUCTION RECORD

How Long Has FLEXUS Been Developing Dear Passengers?

Founder Semen Kozyura told GameDev DOU that the team had been making Dear Passengers since November. The July 2026 interview did not identify a precise starting day or publish a full production calendar, so this guide does not invent one. The comment is useful because it confirms that Dear Passengers was in development before the July reveal and provides context for later arguments about similar games.

The Dear Passengers developer also addressed how the trailer was made. Kozyura said every small detail viewers were dissecting had been made by the team and described the jokes as absurd humor created because the developers found it funny. That statement is relevant to the creative process; it does not mean every object, label, or scene in the edited Dear Passengers trailer is guaranteed to appear unchanged at launch.

VIRAL REVEAL

How the Dear Passengers Reveal Reached One Million Wishlists

FLEXUS announced that Dear Passengers reached one million Steam wishlists in two days and entered the Top 25 most-wishlisted games. The studio said this happened without paid advertising, paid creator promotion, or an established PC audience. GameDev DOU's July 17 interview records a later snapshot of about 1.2 million wishlists.

Kozyura said he published the Dear Passengers Steam page and went to sleep, then woke to messages about the trailer spreading on X. He put the social video at roughly 45 million views by interview time. These figures describe developer-reported reach at specific moments. Steam does not provide the public with a live Dear Passengers wishlist counter, and an X view is not a sale, download, or active player.

The safest summary is therefore precise: Dear Passengers has an official one-million-in-two-days announcement, a Top 25 developer-reported position, and an attributed 1.2-million interview figure. Our Dear Passengers news timeline preserves the 500,000 and 700,000 earlier milestones instead of rewriting the story around only the largest number.

NEXT DEPARTURE

What FLEXUS Says About the Dear Passengers Demo and Release

The Dear Passengers developer has described a clear high-level sequence: release a demo, let streamers play, and then move toward the full release. A Gamescom build and a later public demo have been discussed, but FLEXUS has not published the public download date, store mechanism, duration, content, maximum crew size, or whether the event and home builds are identical.

Our Dear Passengers demo guide tracks those access details. Gamescom 2026 runs August 26–30 in Cologne after Opening Night Live on August 25, but the Dear Passengers developer has not announced a hall, stand number, queue system, or playable timetable. Event dates should not be misreported as a public demo release date.

For the full game, Steam lists Dear Passengers for 2026. Kozyura said FLEXUS still planned to release the game this year but did not want to rush. He explained that releasing a bad, low-quality, or insufficiently polished version would hurt the studio more than taking additional time. The correct Dear Passengers release-date answer remains “2026, exact date unannounced.”

This distinction protects readers from false precision. The Dear Passengers developer has expressed a target and a quality principle, not promised a particular month. If Steam changes from “2026” to a calendar date, the release guide and Dear Passengers news log will update together.

EVIDENCE BOARD

Dear Passengers Developer Facts vs Open Questions

ClaimStatusEvidence
Developer and publisherConfirmedSteam lists FLEXUS in both roles
Kyiv studio founded in 2020First-partyOfficial FLEXUS company profile
70+ people and 300M+ downloadsStudio-reportedOfficial FLEXUS company figures
One million wishlists in two daysDeveloper-reportedFLEXUS announcement
About 1.2 million wishlistsAttributed snapshotJuly 17 founder interview
Exact launch dateUnannouncedSteam shows only 2026
Public demo dateUnannouncedPlan confirmed; timing open

A compact status board prevents two common errors: treating every FLEXUS target as a finished Dear Passengers feature, or dismissing a named developer statement because it is not yet visible in a Steam field. Read our confirmed features and rumor check for product details and the official trailer breakdown for scene-level evidence.

STUDIO QUESTIONS

Dear Passengers Developer FAQ

These answers summarize the most reliable Dear Passengers developer information available on July 19, 2026. Studio totals remain labeled as FLEXUS figures, interview numbers remain attributed, and missing product details are not filled with assumptions.

FLEXUS Games is the developer and publisher of Dear Passengers. Steam lists FLEXUS in both roles, and the studio’s official website identifies Dear Passengers as one of its games.

SOURCE MANIFEST

How This Dear Passengers Guide Is Verified

Official sources establish facts. Community posts identify questions but never confirm features.

Public reveal. Steam listing and official trailer published.

First verification. Core facts checked against Steam.

Language update. Six interface languages now appear on Steam.

Evidence expansion. Trailer, fact-check, and Chinese release pages added.

Developer and milestone update. FLEXUS background, the official one-million milestone, and founder interview added.

Content cluster expansion. Gameplay, Chinese multiplayer, and similar-games guides added.

Access and visual update. The 1.5-million milestone artwork and official download-versus-APK safety guide added.

Daily source verification. The Steam listing, developer source links, and platform status were rechecked; no unannounced release or platform claims were added.

NEXT CHECK

Material change. Date, demo, player limit, input, or platform.