
Dear Passengers Developer:
Who Is FLEXUS Games?
The Dear Passengers developer is FLEXUS Games, a Kyiv-based studio that Steam lists as both developer and publisher. This independent Dear Passengers profile explains the studio's background, previous mobile games, production comments, viral reveal, demo plan, and 2026 release goal using official studio material and named founder interviews.
Who Is the Dear Passengers Developer?
FLEXUS Games develops and publishes Dear Passengers. The Dear Passengers Steam page lists FLEXUS in both roles. FLEXUS describes itself as a Kyiv-based studio founded in 2020 with more than 70 people and more than 300 million downloads across more than 150 countries.
That makes Dear Passengers a new kind of project for an audience that may know FLEXUS through mobile games rather than PC co-op. The official Dear Passengers listing presents a first-person action and adventure game where friends run an unreliable airline. One person can pilot while the remaining crew manages passengers, cargo, food service, weather, and escalating emergencies.
DearPassengers.net is not the Dear Passengers developer and has no affiliation with FLEXUS, Valve, or Steam. The distinction matters because a fan guide can summarize evidence, but only the Dear Passengers developer can confirm a build, date, price, platform, player limit, or feature. This page therefore separates official company facts, attributed interview comments, and unanswered questions.
Kyiv-based · founded in 2020 · 70+ people · 300M+ reported downloads · 150+ countries.
FLEXUS Games and the Dear Passengers Studio
FLEXUS says it was founded in Kyiv in 2020 and grew through the pandemic and the full-scale war in Ukraine. The studio describes its location as “Kyiv, Ukraine & Worldwide,” reflecting a team whose work is rooted in Kyiv while extending beyond one office. Its official site currently reports more than 70 people, more than 300 million game downloads, and players in more than 150 countries.
The official FLEXUS site now places Dear Passengers alongside its established titles and links directly to the Dear Passengers Steam listing. That connection is stronger evidence than a game database copying a developer name. Steam independently shows FLEXUS as both Dear Passengers developer and publisher, creating a consistent first-party identity across the studio and storefront.
What Games Did FLEXUS Make Before Dear Passengers?
| Game | Official description | Studio figure | Connection to Dear Passengers |
|---|---|---|---|
| Tower Craft | Endless tower-building idle hybrid | 80M+ installs | Part of the developer's mobile catalogue |
| Dye Hard | Colorful battleground painting game | 60M+ installs | Shows experience with readable multiplayer action |
| Train Miner | Idle and action genre hybrid | 25M+ installs | Shows the studio combining familiar systems |
| Dear Passengers | Physics-based airline crew action-adventure | Unreleased · 2026 window | Current PC and online co-op project |
How Long Has FLEXUS Been Developing Dear Passengers?
Founder Semen Kozyura told GameDev DOU that the team had been making Dear Passengers since November. The July 2026 interview did not identify a precise starting day or publish a full production calendar, so this guide does not invent one. The comment is useful because it confirms that Dear Passengers was in development before the July reveal and provides context for later arguments about similar games.
The Dear Passengers developer also addressed how the trailer was made. Kozyura said every small detail viewers were dissecting had been made by the team and described the jokes as absurd humor created because the developers found it funny. That statement is relevant to the creative process; it does not mean every object, label, or scene in the edited Dear Passengers trailer is guaranteed to appear unchanged at launch.
What FLEXUS Says About the Dear Passengers Demo and Release
The Dear Passengers developer has described a clear high-level sequence: release a demo, let streamers play, and then move toward the full release. A Gamescom build and a later public demo have been discussed, but FLEXUS has not published the public download date, store mechanism, duration, content, maximum crew size, or whether the event and home builds are identical.
Our Dear Passengers demo guide tracks those access details. Gamescom 2026 runs August 26–30 in Cologne after Opening Night Live on August 25, but the Dear Passengers developer has not announced a hall, stand number, queue system, or playable timetable. Event dates should not be misreported as a public demo release date.
For the full game, Steam lists Dear Passengers for 2026. Kozyura said FLEXUS still planned to release the game this year but did not want to rush. He explained that releasing a bad, low-quality, or insufficiently polished version would hurt the studio more than taking additional time. The correct Dear Passengers release-date answer remains “2026, exact date unannounced.”
This distinction protects readers from false precision. The Dear Passengers developer has expressed a target and a quality principle, not promised a particular month. If Steam changes from “2026” to a calendar date, the release guide and Dear Passengers news log will update together.
Dear Passengers Developer Facts vs Open Questions
A compact status board prevents two common errors: treating every FLEXUS target as a finished Dear Passengers feature, or dismissing a named developer statement because it is not yet visible in a Steam field. Read our confirmed features and rumor check for product details and the official trailer breakdown for scene-level evidence.
Dear Passengers Developer FAQ
These answers summarize the most reliable Dear Passengers developer information available on July 19, 2026. Studio totals remain labeled as FLEXUS figures, interview numbers remain attributed, and missing product details are not filled with assumptions.
FLEXUS Games is the developer and publisher of Dear Passengers. Steam lists FLEXUS in both roles, and the studio’s official website identifies Dear Passengers as one of its games.
FLEXUS describes itself as a Kyiv-based game studio founded in 2020, with team members in Ukraine and worldwide. The official studio site reports more than 70 people and more than 300 million downloads across over 150 countries.
The FLEXUS website highlights mobile titles including Tower Craft, Dye Hard, Mow My Lawn, and Train Miner. The studio reports more than 80 million installs for Tower Craft, more than 60 million for Dye Hard, and more than 25 million for Train Miner.
Founder Semen Kozyura told GameDev DOU that the team had been making Dear Passengers since November. The interview was published in July 2026, but it did not provide a specific November date or a complete production schedule.
FLEXUS announced one million Steam wishlists in two days and a Top 25 most-wishlisted position. Kozyura said the count was about 1.2 million at the time of a July 17 interview. These are attributed developer figures, not publicly auditable Steam statistics.
Kozyura said FLEXUS still planned to release Dear Passengers in 2026 but would not rush a poor or insufficiently polished build. Steam continues to show only the year 2026, so no exact date is confirmed.
Yes. FLEXUS has discussed a Gamescom demo and a later public demo. Kozyura described the broader sequence as demo release, streamer play, and then the full release, but no public demo date or download method is currently announced.